The Legend of the Redbrands

The Sunless Citadel Part 1
The Adventure Begins...

Located in Waterdeep, our story starts off in a tavern known as The Yawning Portal. A group of hearty adventurers decide to band together and seek fortune. As luck would have it, a patron comes upon the merry band.

Kerowyn Hucrele, a lady of means from the community of Oakhurst beseeches them to find her lost children. Her adult children were part of a party which set out to explore the ruins known as the Sunless Citadel. Unfortunately, the party has not returned in close to a month. Fearing the worst, she hires the group. If they return their signet rings, it’s 125 gp a ring for each party member. Double that, if the family is returned alive as well.

The group set out on the Old Road, gaining a view of the Ashen Plain, set to ruin long ago by the dragon known as Ashardalon. Upon descending into the ravine, Oak is set upon by Rodents Of Unusual Size. With Moonshadow and Chuck’s aid, both eventually make short work out of the R.O.T.S. During this encounter, El Jefe, grabs the rope and dramatically repels the 50 feet to the landing below in no time.

While in the courtyard of the citadel’s remains, Oak’s reflexes saves Moonshadow from stepping into a trap, yet Oak is attacked again by another R.O.T.S.

As the group enters the lone tower, they notice two doors ahead and one “hidden” room to the left. As Oak narrowly disables a trap, they are sprung by three animated skeletons, archers trapped at their station of long ago. Oak is seriously injured, eventually healed by Lark. Moonshadow, Chuck and El Jefe’s abilities make short work of the undead.

As the game night drew to a close, the party left off in Room 4.

50 each

a variety of coins, scimitar, shield, 60 arrows and a +1 magic arrow.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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